#ifndef _QUEUE_H_ #define _QUEUE_H_ /* * Queue of void pointers, implemented as a ring buffer. * * Functions: * q_create - allocate a new queue, with initial size SIZE. * Returns NULL on error. * q_preallocate - extend the queue if necessary so its size is * at least SIZE. Returns an error code. * q_empty - return true if queue is empty. * q_addtail - add a pointer to the tail of the queue. If the queue * overflows, it will extend itself, but this is slow. * Returns an error code if the extension fails. Does not * fail if no extension is required. * q_remhead - remove a pointer from the head of the queue. If the * queue is empty, panics. * q_destroy - dispose of the queue. * q_peek - return pointer to front element, if empty returns null * q_len - returns the number of elements in the queue * (q_getsize is the maximum number of elements that * can be in the queue) */ struct queue; /* Opaque. */ struct queue *q_create(int size); int q_preallocate(struct queue *, int size); int q_empty(struct queue *); int q_addtail(struct queue *, void *ptr); void *q_remhead(struct queue *); void q_destroy(struct queue *); void *q_peek(struct queue *q); int q_len(struct queue *theq); /* * These are really intended only for debugging. Using them encodes * knowledge of how the queue works, which is usually undesirable. * * q_getstart - return the index of the front of the queue * q_getend - return the index of the back of the queue * q_getsize - return the current size of the queue * q_getguy - return queue member by index * * To iterate over the queue, do something like * struct queue *q; * int i; * * for (i=q_getstart(q); i!=q_getend(q); i=(i+1)%q_getsize(q)) { * void *ptr = q_getguy(q, i); * : * } * * If you do this, synchronization is your problem. */ int q_getstart(struct queue *); int q_getend(struct queue *); int q_getsize(struct queue *); void *q_getguy(struct queue *, int index); #endif /* _QUEUE_H_ */