123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274 |
- #include <types.h>
- #include <lib.h>
- #include <synchprobs.h>
- #include <synch.h>
- #include <opt-A1.h>
- /*
- * This simple default synchronization mechanism allows only vehicle at a time
- * into the intersection. The intersectionSem is used as a a lock.
- * We use a semaphore rather than a lock so that this code will work even
- * before locks are implemented.
- */
- /*
- * Replace this default synchronization mechanism with your own (better) mechanism
- * needed for your solution. Your mechanism may use any of the available synchronzation
- * primitives, e.g., semaphores, locks, condition variables. You are also free to
- * declare other global variables if your solution requires them.
- */
- /*
- * replace this with declarations of any synchronization and other variables you need here
- */
- static struct lock * globlock;
- typedef struct cv cv;
- // This section contains global vars and useful functions to work with them. As well as the structs used for them
- typedef struct car
- {
- Direction origin;
- Direction dest;
- struct car * next;
- struct cv * cv;
- } car;
- typedef struct list
- {
- car * front;
- car * back;
- } list;
- list * active = NULL;
- // car initializer/allocator
- static car * newcar(Direction origin, Direction dest)
- {
- car * temp = kmalloc(sizeof(car));
-
- if(!(temp))
- {
- panic("Failed to create a car.\n");
- }
-
- temp->origin = origin;
- temp->dest = dest;
- temp->next = NULL;
- temp->cv = NULL;
-
- return temp;
- }
- // list initializer/allocator
- static list * newlist()
- {
- list * temp = kmalloc(sizeof(list));
-
- if(!(temp))
- {
- panic("Could not allocate list.\n");
- }
-
- temp->front = NULL;
- temp->back = NULL;
-
- return temp;
- }
- // push a car to the end of the active list
- static void push(car * newcar)
- {
- if (!(active->front))
- {
- active->front = newcar;
- active->back = newcar;
- return;
- }
-
- active->back->next = newcar;
- active->back = newcar;
- }
- // called when a car clears the intersection
- static void clearint(car * done)
- {
- car * temp = active->front;
- car * temp2 = NULL;
-
- while(temp != done)
- {
- temp2 = temp;
- temp = temp->next;
- }
-
- // first element of the list is being removed
- if (!(temp2))
- {
- // if this is the only element
- if (temp == active->back)
- {
- active->back = NULL;
- }
-
- active->front = active->front->next;
- goto SKIP1;
- }
-
- temp2->next = temp->next;
- SKIP1:
- if (temp->cv) // if this car was blocking something
- {
- cv_broadcast(temp->cv, globlock); // wake all/inform them you're all good
- cv_destroy(temp->cv);
- }
-
- kfree(temp);
- }
- // cleans up a list
- static void dellist(list * dead)
- {
- car * temp = dead->front;
-
- while (temp)
- {
- car * temp2 = temp->next;
- if (temp->cv) cv_destroy(temp->cv);
- kfree(temp);
- temp = temp2;
- }
-
- kfree(dead);
- }
- // returns true if a car is turning right
- static bool rightturn(car * car)
- {
- int temp = car->origin - car->dest;
- return (temp == 1 || temp == -3);
- }
- /*
- * The simulation driver will call this function once before starting
- * the simulation
- *
- * You can use it to initialize synchronization and other variables.
- *
- */
- void intersection_sync_init()
- {
- globlock = lock_create("lightlock");
-
- if (!(globlock))
- {
- panic("Failed to create lock!\n");
- }
-
- active = newlist();
- }
- /*
- * The simulation driver will call this function once after
- * the simulation has finished
- *
- * You can use it to clean up any synchronization and other variables.
- *
- */
- void intersection_sync_cleanup()
- {
- KASSERT(active);
-
- dellist(active);
- lock_destroy(globlock);
- }
- /*
- * The simulation driver will call this function each time a vehicle
- * tries to enter the intersection, before it enters.
- * This function should cause the calling simulation thread
- * to block until it is OK for the vehicle to enter the intersection.
- *
- * parameters:
- * * origin: the Direction from which the vehicle is arriving
- * * destination: the Direction in which the vehicle is trying to go
- *
- * return value: none
- */
- void intersection_before_entry(Direction origin, Direction destination)
- {
- lock_acquire(globlock);
- car * new = newcar(origin, destination);
-
- RESTART:
-
- // Nothing in intersection, so proceed
- if (!(active->front))
- {
- push(new);
- lock_release(globlock);
- return;
- }
- else // things are in the intersection
- {
- car * temp = active->front;
-
- while (temp)
- {
- if (temp->origin == new->origin || (temp->origin == new->dest && temp->dest == new->origin) || (temp->dest != new->dest && (rightturn(new) || rightturn(temp))))
- {
- temp = temp->next;
- continue;
- }
- else
- {
- // create cv for temp if it doesn't have one yet
- if(!(temp->cv))
- {
- temp->cv = cv_create("carcv");
- }
-
- cv_wait(temp->cv, globlock); // sleep and reacquire lock once woken
- goto RESTART; // now we have to make sure there's nothing else screwing us over
- }
- }
-
- push(new);
- lock_release(globlock);
- }
- }
- /*
- * The simulation driver will call this function each time a vehicle
- * leaves the intersection.
- *
- * parameters:
- * * origin: the Direction from which the vehicle arrived
- * * destination: the Direction in which the vehicle is going
- *
- * return value: none
- */
- void intersection_after_exit(Direction origin, Direction destination)
- {
- lock_acquire(globlock);
- car * temp = active->front;
-
- while (temp)
- {
- if (temp->origin == origin && temp->dest == destination)
- {
- clearint(temp);
- break;
- }
- else
- {
- temp = temp->next;
- }
- }
- lock_release(globlock);
- }
|