traffic_synch.c 5.5 KB

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  1. #include <types.h>
  2. #include <lib.h>
  3. #include <synchprobs.h>
  4. #include <synch.h>
  5. #include <opt-A1.h>
  6. /*
  7. * This simple default synchronization mechanism allows only vehicle at a time
  8. * into the intersection. The intersectionSem is used as a a lock.
  9. * We use a semaphore rather than a lock so that this code will work even
  10. * before locks are implemented.
  11. */
  12. /*
  13. * Replace this default synchronization mechanism with your own (better) mechanism
  14. * needed for your solution. Your mechanism may use any of the available synchronzation
  15. * primitives, e.g., semaphores, locks, condition variables. You are also free to
  16. * declare other global variables if your solution requires them.
  17. */
  18. /*
  19. * replace this with declarations of any synchronization and other variables you need here
  20. */
  21. static struct lock * globlock;
  22. typedef struct cv cv;
  23. // This section contains global vars and useful functions to work with them. As well as the structs used for them
  24. typedef struct car
  25. {
  26. Direction origin;
  27. Direction dest;
  28. bool old;
  29. struct car * next;
  30. struct cv * cv;
  31. } car;
  32. typedef struct list
  33. {
  34. car * front;
  35. car * back;
  36. } list;
  37. list * active = NULL;
  38. // car initializer/allocator
  39. static car * newcar(Direction origin, Direction dest)
  40. {
  41. car * temp = kmalloc(sizeof(car));
  42. if(!(temp))
  43. {
  44. panic("Failed to create a car.");
  45. }
  46. temp->origin = origin;
  47. temp->dest = dest;
  48. temp->old = 0;
  49. temp->next = NULL;
  50. temp->cv = NULL;
  51. return temp;
  52. }
  53. // list initializer/allocator
  54. static list * newlist()
  55. {
  56. list * temp = kmalloc(sizeof(list));
  57. if(!(temp))
  58. {
  59. panic("Could not allocate list.");
  60. }
  61. temp->front = NULL;
  62. temp->back = NULL;
  63. return temp;
  64. }
  65. // push a car to the end of the active list
  66. static void push(car * newcar)
  67. {
  68. if (!(active->front))
  69. {
  70. active->front = newcar;
  71. active->back = newcar;
  72. }
  73. active->back->next = newcar;
  74. active->back = newcar;
  75. }
  76. // called when a car clears the intersection
  77. static void clearint(car * done)
  78. {
  79. car * temp = active->front;
  80. car * temp2 = NULL;
  81. while(temp != done)
  82. {
  83. temp2 = temp;
  84. temp = temp->next;
  85. }
  86. // first element of the list is being removed
  87. if (!(temp2))
  88. {
  89. active->front = active->front->next;
  90. goto SKIP1;
  91. }
  92. temp2->next = temp->next;
  93. SKIP1:
  94. if (temp->cv) // if this car was blocking something
  95. {
  96. lock_acquire(globlock);
  97. cv_broadcast(temp->cv, globlock); // wake all/inform them you're all good
  98. lock_release(globlock);
  99. kfree(temp->cv);
  100. }
  101. kfree(temp);
  102. }
  103. // cleans up a list
  104. static void dellist(list * dead)
  105. {
  106. car * temp = dead->front;
  107. while (temp)
  108. {
  109. car * temp2 = temp->next;
  110. kfree(temp->cv);
  111. kfree(temp);
  112. temp = temp2;
  113. }
  114. kfree(dead);
  115. }
  116. // returns true if a car is turning right
  117. static bool rightturn(car * car)
  118. {
  119. int temp = car->origin - car->dest;
  120. return (temp == 1 || temp == -3);
  121. }
  122. /*
  123. * The simulation driver will call this function once before starting
  124. * the simulation
  125. *
  126. * You can use it to initialize synchronization and other variables.
  127. *
  128. */
  129. void intersection_sync_init()
  130. {
  131. globlock = lock_create("lightlock");
  132. if (!(globlock))
  133. {
  134. panic("Failed to create lock!");
  135. }
  136. active = newlist();
  137. }
  138. /*
  139. * The simulation driver will call this function once after
  140. * the simulation has finished
  141. *
  142. * You can use it to clean up any synchronization and other variables.
  143. *
  144. */
  145. void intersection_sync_cleanup()
  146. {
  147. KASSERT(active);
  148. dellist(active);
  149. lock_destroy(globlock);
  150. }
  151. /*
  152. * The simulation driver will call this function each time a vehicle
  153. * tries to enter the intersection, before it enters.
  154. * This function should cause the calling simulation thread
  155. * to block until it is OK for the vehicle to enter the intersection.
  156. *
  157. * parameters:
  158. * * origin: the Direction from which the vehicle is arriving
  159. * * destination: the Direction in which the vehicle is trying to go
  160. *
  161. * return value: none
  162. */
  163. void intersection_before_entry(Direction origin, Direction destination)
  164. {
  165. lock_acquire(globlock);
  166. car * new = newcar(origin, destination);
  167. RESTART:
  168. // Nothing in intersection, so proceed
  169. if (!(active->front))
  170. {
  171. push(new);
  172. lock_release(globlock);
  173. return;
  174. }
  175. else // things are in the intersection
  176. {
  177. car * temp = active->front;
  178. while (temp)
  179. {
  180. if (temp->origin == new->origin || (temp->origin == new->dest && temp->dest == new->origin) || (temp->dest != new->dest && (rightturn(new) || rightturn(temp))))
  181. {
  182. temp = temp->next;
  183. continue;
  184. }
  185. else
  186. {
  187. new->old = 1; // make new "old", since now it has already waited once
  188. // create cv for temp if it doesn't have one yet
  189. if(!(temp->cv))
  190. {
  191. temp->cv = cv_create("carcv");
  192. }
  193. cv_wait(temp->cv, globlock); // sleep and reacquire lock once woken
  194. goto RESTART; // now we have to make sure there's nothing else screwing us over
  195. }
  196. }
  197. push(new);
  198. lock_release(globlock);
  199. }
  200. }
  201. /*
  202. * The simulation driver will call this function each time a vehicle
  203. * leaves the intersection.
  204. *
  205. * parameters:
  206. * * origin: the Direction from which the vehicle arrived
  207. * * destination: the Direction in which the vehicle is going
  208. *
  209. * return value: none
  210. */
  211. void intersection_after_exit(Direction origin, Direction destination)
  212. {
  213. car * temp = active->front;
  214. while (temp)
  215. {
  216. if (temp->origin == origin && temp->dest == destination)
  217. {
  218. clearint(temp);
  219. break;
  220. }
  221. else
  222. {
  223. temp = temp->next;
  224. }
  225. }
  226. }