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- #include <types.h>
- #include <lib.h>
- #include <synchprobs.h>
- #include <synch.h>
- #include <opt-A1.h>
- static struct lock * globlock;
- typedef struct cv cv;
- // This section contains global vars and useful functions to work with them. As well as the structs used for them
- typedef struct car
- {
- Direction origin;
- Direction dest;
- struct cv * cv;
- } car;
- // array of all 12 possible cars in the intersection
- car * active[12] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
- // all of our offset arrays
- int dirs[4] = {0, 3, 6, 9};
- int northa[4] = {0, 0, 1, 2};
- int easta[4] = {2, 0, 0, 1};
- int southa[4] = {1, 2, 0, 0};
- int westa[4] = {0, 1, 2, 0};
- int * compass[4] = {northa, easta, southa, westa};
- // car initializer/allocator
- static car * newcar(Direction origin, Direction dest)
- {
- car * temp = kmalloc(sizeof(car));
-
- if(!(temp))
- {
- panic("Failed to create a car.\n");
- }
-
- temp->origin = origin;
- temp->dest = dest;
- temp->cv = NULL;
-
- return temp;
- }
- // called when a car clears the intersection
- static void clearint(car * done, int pos)
- {
- active[pos] = NULL;
-
- if (done->cv) // if this car was blocking something
- {
- cv_broadcast(done->cv, globlock); // wake all/inform them you're all good
- cv_destroy(done->cv);
- }
-
- kfree(done);
- }
- // returns true if a car is turning right
- static bool rightturn(car * car)
- {
- int temp = car->origin - car->dest;
- return (temp == 1 || temp == -3);
- }
- // inits all arrays we need, lock.
- void intersection_sync_init()
- {
- globlock = lock_create("lightlock");
-
- if (!(globlock))
- {
- panic("Failed to create lock!\n");
- }
- }
- /*
- * The simulation driver will call this function once after
- * the simulation has finished
- *
- * You can use it to clean up any synchronization and other variables.
- *
- */
- void intersection_sync_cleanup()
- {
- KASSERT(active);
- lock_destroy(globlock);
- }
- /*
- * The simulation driver will call this function each time a vehicle
- * tries to enter the intersection, before it enters.
- * This function should cause the calling simulation thread
- * to block until it is OK for the vehicle to enter the intersection.
- *
- * parameters:
- * * origin: the Direction from which the vehicle is arriving
- * * destination: the Direction in which the vehicle is trying to go
- *
- * return value: none
- */
- void intersection_before_entry(Direction origin, Direction destination)
- {
- lock_acquire(globlock);
- car * new = newcar(origin, destination);
-
- RESTART:
- for (int i = 0; i < 12; ++i)
- {
- car * temp = active[i];
-
- if (temp)
- {
- if ((temp->origin == new->origin && temp->dest != new->dest) || (temp->origin == new->dest && temp->dest == new->origin) || (temp->dest != new->dest && (rightturn(new) || rightturn(temp))))
- {
- continue;
- }
- else
- {
- // create cv for temp if it doesn't have one yet
- if(!(temp->cv))
- {
- temp->cv = cv_create("carcv");
- }
-
- cv_wait(temp->cv, globlock); // sleep and reacquire lock once woken
- goto RESTART; // now we have to make sure there's nothing else screwing us over
- }
- }
- else
- {
- continue;
- }
- }
-
- active[(dirs[new->origin] + *(compass[new->origin] + new->dest))] = new;
- lock_release(globlock);
- }
- /*
- * The simulation driver will call this function each time a vehicle
- * leaves the intersection.
- *
- * parameters:
- * * origin: the Direction from which the vehicle arrived
- * * destination: the Direction in which the vehicle is going
- *
- * return value: none
- */
- void intersection_after_exit(Direction origin, Direction destination)
- {
- lock_acquire(globlock);
- int position = dirs[origin] + *(compass[origin] + destination);
- clearint(active[position], position);
- lock_release(globlock);
- }
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