traffic_synch.c 5.5 KB

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  1. #include <types.h>
  2. #include <lib.h>
  3. #include <synchprobs.h>
  4. #include <synch.h>
  5. #include <opt-A1.h>
  6. /*
  7. * This simple default synchronization mechanism allows only vehicle at a time
  8. * into the intersection. The intersectionSem is used as a a lock.
  9. * We use a semaphore rather than a lock so that this code will work even
  10. * before locks are implemented.
  11. */
  12. /*
  13. * Replace this default synchronization mechanism with your own (better) mechanism
  14. * needed for your solution. Your mechanism may use any of the available synchronzation
  15. * primitives, e.g., semaphores, locks, condition variables. You are also free to
  16. * declare other global variables if your solution requires them.
  17. */
  18. /*
  19. * replace this with declarations of any synchronization and other variables you need here
  20. */
  21. static struct lock * globlock;
  22. typedef struct cv cv;
  23. // This section contains global vars and useful functions to work with them. As well as the structs used for them
  24. typedef struct car
  25. {
  26. Direction origin;
  27. Direction dest;
  28. struct car * next;
  29. struct cv * cv;
  30. } car;
  31. typedef struct list
  32. {
  33. car * front;
  34. car * back;
  35. } list;
  36. list * active = NULL;
  37. // car initializer/allocator
  38. static car * newcar(Direction origin, Direction dest)
  39. {
  40. car * temp = kmalloc(sizeof(car));
  41. if(!(temp))
  42. {
  43. panic("Failed to create a car.\n");
  44. }
  45. temp->origin = origin;
  46. temp->dest = dest;
  47. temp->next = NULL;
  48. temp->cv = NULL;
  49. return temp;
  50. }
  51. // list initializer/allocator
  52. static list * newlist()
  53. {
  54. list * temp = kmalloc(sizeof(list));
  55. if(!(temp))
  56. {
  57. panic("Could not allocate list.\n");
  58. }
  59. temp->front = NULL;
  60. temp->back = NULL;
  61. return temp;
  62. }
  63. // push a car to the end of the active list
  64. static void push(car * newcar)
  65. {
  66. if (!(active->front))
  67. {
  68. active->front = newcar;
  69. active->back = newcar;
  70. return;
  71. }
  72. active->back->next = newcar;
  73. active->back = newcar;
  74. }
  75. // called when a car clears the intersection
  76. static void clearint(car * done)
  77. {
  78. car * temp = active->front;
  79. car * temp2 = NULL;
  80. while(temp != done)
  81. {
  82. temp2 = temp;
  83. temp = temp->next;
  84. }
  85. // first element of the list is being removed
  86. if (!(temp2))
  87. {
  88. // if this is the only element
  89. if (temp == active->back)
  90. {
  91. active->back = NULL;
  92. }
  93. active->front = active->front->next;
  94. goto SKIP1;
  95. }
  96. temp2->next = temp->next;
  97. SKIP1:
  98. if (temp->cv) // if this car was blocking something
  99. {
  100. lock_acquire(globlock);
  101. cv_broadcast(temp->cv, globlock); // wake all/inform them you're all good
  102. lock_release(globlock);
  103. cv_destroy(temp->cv);
  104. }
  105. kfree(temp);
  106. }
  107. // cleans up a list
  108. static void dellist(list * dead)
  109. {
  110. car * temp = dead->front;
  111. while (temp)
  112. {
  113. car * temp2 = temp->next;
  114. if (temp->cv) cv_destroy(temp->cv);
  115. kfree(temp);
  116. temp = temp2;
  117. }
  118. kfree(dead);
  119. }
  120. // returns true if a car is turning right
  121. static bool rightturn(car * car)
  122. {
  123. int temp = car->origin - car->dest;
  124. return (temp == 1 || temp == -3);
  125. }
  126. /*
  127. * The simulation driver will call this function once before starting
  128. * the simulation
  129. *
  130. * You can use it to initialize synchronization and other variables.
  131. *
  132. */
  133. void intersection_sync_init()
  134. {
  135. globlock = lock_create("lightlock");
  136. if (!(globlock))
  137. {
  138. panic("Failed to create lock!\n");
  139. }
  140. active = newlist();
  141. }
  142. /*
  143. * The simulation driver will call this function once after
  144. * the simulation has finished
  145. *
  146. * You can use it to clean up any synchronization and other variables.
  147. *
  148. */
  149. void intersection_sync_cleanup()
  150. {
  151. KASSERT(active);
  152. dellist(active);
  153. lock_destroy(globlock);
  154. }
  155. /*
  156. * The simulation driver will call this function each time a vehicle
  157. * tries to enter the intersection, before it enters.
  158. * This function should cause the calling simulation thread
  159. * to block until it is OK for the vehicle to enter the intersection.
  160. *
  161. * parameters:
  162. * * origin: the Direction from which the vehicle is arriving
  163. * * destination: the Direction in which the vehicle is trying to go
  164. *
  165. * return value: none
  166. */
  167. void intersection_before_entry(Direction origin, Direction destination)
  168. {
  169. lock_acquire(globlock);
  170. car * new = newcar(origin, destination);
  171. RESTART:
  172. // Nothing in intersection, so proceed
  173. if (!(active->front))
  174. {
  175. push(new);
  176. lock_release(globlock);
  177. return;
  178. }
  179. else // things are in the intersection
  180. {
  181. car * temp = active->front;
  182. while (temp)
  183. {
  184. if (temp->origin == new->origin || (temp->origin == new->dest && temp->dest == new->origin) || (temp->dest != new->dest && (rightturn(new) || rightturn(temp))))
  185. {
  186. temp = temp->next;
  187. continue;
  188. }
  189. else
  190. {
  191. // create cv for temp if it doesn't have one yet
  192. if(!(temp->cv))
  193. {
  194. temp->cv = cv_create("carcv");
  195. }
  196. cv_wait(temp->cv, globlock); // sleep and reacquire lock once woken
  197. goto RESTART; // now we have to make sure there's nothing else screwing us over
  198. }
  199. }
  200. push(new);
  201. lock_release(globlock);
  202. }
  203. }
  204. /*
  205. * The simulation driver will call this function each time a vehicle
  206. * leaves the intersection.
  207. *
  208. * parameters:
  209. * * origin: the Direction from which the vehicle arrived
  210. * * destination: the Direction in which the vehicle is going
  211. *
  212. * return value: none
  213. */
  214. void intersection_after_exit(Direction origin, Direction destination)
  215. {
  216. car * temp = active->front;
  217. while (temp)
  218. {
  219. if (temp->origin == origin && temp->dest == destination)
  220. {
  221. clearint(temp);
  222. break;
  223. }
  224. else
  225. {
  226. temp = temp->next;
  227. }
  228. }
  229. }