traffic_synch.c 5.6 KB

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  1. #include <types.h>
  2. #include <lib.h>
  3. #include <synchprobs.h>
  4. #include <synch.h>
  5. #include <opt-A1.h>
  6. /*
  7. * This simple default synchronization mechanism allows only vehicle at a time
  8. * into the intersection. The intersectionSem is used as a a lock.
  9. * We use a semaphore rather than a lock so that this code will work even
  10. * before locks are implemented.
  11. */
  12. /*
  13. * Replace this default synchronization mechanism with your own (better) mechanism
  14. * needed for your solution. Your mechanism may use any of the available synchronzation
  15. * primitives, e.g., semaphores, locks, condition variables. You are also free to
  16. * declare other global variables if your solution requires them.
  17. */
  18. /*
  19. * replace this with declarations of any synchronization and other variables you need here
  20. */
  21. static struct lock * globlock;
  22. typedef struct cv cv;
  23. // This section contains global vars and useful functions to work with them. As well as the structs used for them
  24. typedef struct car
  25. {
  26. Direction origin;
  27. Direction dest;
  28. bool old;
  29. struct car * next;
  30. struct cv * cv;
  31. } car;
  32. typedef struct list
  33. {
  34. car * front;
  35. car * back;
  36. } list;
  37. list * active = NULL;
  38. // car initializer/allocator
  39. static car * newcar(Direction origin, Direction dest)
  40. {
  41. car * temp = kmalloc(sizeof(car));
  42. if(!(temp))
  43. {
  44. panic("Failed to create a car.");
  45. }
  46. temp->origin = origin;
  47. temp->dest = dest;
  48. temp->old = 0;
  49. temp->next = NULL;
  50. temp->cv = NULL;
  51. return temp;
  52. }
  53. // list initializer/allocator
  54. static list * newlist()
  55. {
  56. list * temp = kmalloc(sizeof(list));
  57. if(!(temp))
  58. {
  59. panic("Could not allocate list.");
  60. }
  61. temp->front = NULL;
  62. temp->back = NULL;
  63. return temp;
  64. }
  65. // push a car to the end of the active list
  66. static void push(car * newcar)
  67. {
  68. if (!(active->front))
  69. {
  70. active->front = newcar;
  71. active->back = newcar;
  72. return;
  73. }
  74. active->back->next = newcar;
  75. active->back = newcar;
  76. }
  77. // called when a car clears the intersection
  78. static void clearint(car * done)
  79. {
  80. car * temp = active->front;
  81. car * temp2 = NULL;
  82. while(temp != done)
  83. {
  84. temp2 = temp;
  85. temp = temp->next;
  86. }
  87. // first element of the list is being removed
  88. if (!(temp2))
  89. {
  90. // if this is the only element
  91. if (temp == active->back)
  92. {
  93. active->back = NULL;
  94. }
  95. active->front = active->front->next;
  96. goto SKIP1;
  97. }
  98. temp2->next = temp->next;
  99. SKIP1:
  100. if (temp->cv) // if this car was blocking something
  101. {
  102. lock_acquire(globlock);
  103. cv_broadcast(temp->cv, globlock); // wake all/inform them you're all good
  104. lock_release(globlock);
  105. cv_destroy(temp->cv);
  106. }
  107. kfree(temp);
  108. }
  109. // cleans up a list
  110. static void dellist(list * dead)
  111. {
  112. car * temp = dead->front;
  113. while (temp)
  114. {
  115. car * temp2 = temp->next;
  116. if (temp->cv) cv_destroy(temp->cv);
  117. kfree(temp);
  118. temp = temp2;
  119. }
  120. kfree(dead);
  121. }
  122. // returns true if a car is turning right
  123. static bool rightturn(car * car)
  124. {
  125. int temp = car->origin - car->dest;
  126. return (temp == 1 || temp == -3);
  127. }
  128. /*
  129. * The simulation driver will call this function once before starting
  130. * the simulation
  131. *
  132. * You can use it to initialize synchronization and other variables.
  133. *
  134. */
  135. void intersection_sync_init()
  136. {
  137. globlock = lock_create("lightlock");
  138. if (!(globlock))
  139. {
  140. panic("Failed to create lock!");
  141. }
  142. active = newlist();
  143. }
  144. /*
  145. * The simulation driver will call this function once after
  146. * the simulation has finished
  147. *
  148. * You can use it to clean up any synchronization and other variables.
  149. *
  150. */
  151. void intersection_sync_cleanup()
  152. {
  153. KASSERT(active);
  154. dellist(active);
  155. lock_destroy(globlock);
  156. }
  157. /*
  158. * The simulation driver will call this function each time a vehicle
  159. * tries to enter the intersection, before it enters.
  160. * This function should cause the calling simulation thread
  161. * to block until it is OK for the vehicle to enter the intersection.
  162. *
  163. * parameters:
  164. * * origin: the Direction from which the vehicle is arriving
  165. * * destination: the Direction in which the vehicle is trying to go
  166. *
  167. * return value: none
  168. */
  169. void intersection_before_entry(Direction origin, Direction destination)
  170. {
  171. lock_acquire(globlock);
  172. car * new = newcar(origin, destination);
  173. RESTART:
  174. // Nothing in intersection, so proceed
  175. if (!(active->front))
  176. {
  177. push(new);
  178. lock_release(globlock);
  179. return;
  180. }
  181. else // things are in the intersection
  182. {
  183. car * temp = active->front;
  184. while (temp)
  185. {
  186. if (temp->origin == new->origin || (temp->origin == new->dest && temp->dest == new->origin) || (temp->dest != new->dest && (rightturn(new) || rightturn(temp))))
  187. {
  188. temp = temp->next;
  189. continue;
  190. }
  191. else
  192. {
  193. new->old = 1; // make new "old", since now it has already waited once
  194. // create cv for temp if it doesn't have one yet
  195. if(!(temp->cv))
  196. {
  197. temp->cv = cv_create("carcv");
  198. }
  199. cv_wait(temp->cv, globlock); // sleep and reacquire lock once woken
  200. goto RESTART; // now we have to make sure there's nothing else screwing us over
  201. }
  202. }
  203. push(new);
  204. lock_release(globlock);
  205. }
  206. }
  207. /*
  208. * The simulation driver will call this function each time a vehicle
  209. * leaves the intersection.
  210. *
  211. * parameters:
  212. * * origin: the Direction from which the vehicle arrived
  213. * * destination: the Direction in which the vehicle is going
  214. *
  215. * return value: none
  216. */
  217. void intersection_after_exit(Direction origin, Direction destination)
  218. {
  219. car * temp = active->front;
  220. while (temp)
  221. {
  222. if (temp->origin == origin && temp->dest == destination)
  223. {
  224. clearint(temp);
  225. break;
  226. }
  227. else
  228. {
  229. temp = temp->next;
  230. }
  231. }
  232. }