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+# Dockerized Bedrock Server
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+This project is a simple dockerized environment in which to run a minecraft java vanilla server. The main goals vs existing solutions are simple persistence (bind mounts to easily modify+backup world and config data), keeping a slim image (alpine based, minimal layers), and easy iterability (change one URL to rebuild to build a new version or texture pack).
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+
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+The Docker Hub page can be found at [this link]([https://hub.docker.com/repository/docker/tarfeef101/mc_java_vanilla](https://hub.docker.com/repository/docker/tarfeef101/mc_java_vanilla)).
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+
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+## Anatomy
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+```
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+.
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+config/
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+docker-compose.yaml
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+Dockerfile
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+README.md
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+worlds/
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+```
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+### config/
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+This directory is what will be bind-mounted into the container to house your config files. You should put your personalized, `banned-ips.json`, `banned-players.json`, `ops.json`, `server.properties`, and `whitelist.json` files in this directory.
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+
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+### docker-compose.yaml
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+This file is what defines the runtime state of your container. This is a very simple setup, so just ensure to select whatever port you wish to expose for your host port, and remember to keep this project in a folder mounted on a drive where you want those persisted directories to store data.
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+
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+### Dockerfile
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+The Dockerfile tries to keep the image as simple and slim as possible. A slim base image is used to reduce size, minimal packages are installed, and all `RUN` commands are kept into one layer to reduce size.
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+
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+### worlds/
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+This is the bind-mounted directory which will house your world data. This should be empty unless you have a pre-existing world you want to import. If you want to add resource packs, this is the place to put them.
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