const GuildChannel = require('./GuildChannel');
const Collection = require('../util/Collection');

/**
 * Represents a guild voice channel on Discord.
 * @extends {GuildChannel}
 */
class VoiceChannel extends GuildChannel {
  constructor(guild, data) {
    super(guild, data);

    /**
     * The members in this voice channel
     * @type {Collection<Snowflake, GuildMember>}
     */
    this.members = new Collection();

    this.type = 'voice';
  }

  setup(data) {
    super.setup(data);

    /**
     * The bitrate of this voice channel
     * @type {number}
     */
    this.bitrate = data.bitrate * 0.001;

    /**
     * The maximum amount of users allowed in this channel - 0 means unlimited.
     * @type {number}
     */
    this.userLimit = data.user_limit;
  }

  /**
   * The voice connection for this voice channel, if the client is connected
   * @type {?VoiceConnection}
   * @readonly
   */
  get connection() {
    const connection = this.guild.voiceConnection;
    if (connection && connection.channel.id === this.id) return connection;
    return null;
  }

  /**
   * Checks if the voice channel is full
   * @type {boolean}
   * @readonly
   */
  get full() {
    return this.userLimit > 0 && this.members.size >= this.userLimit;
  }

  /**
   * Checks if the client has permission join the voice channel
   * @type {boolean}
   * @readonly
   */
  get joinable() {
    if (this.client.browser) return false;
    if (!this.permissionsFor(this.client.user).has('CONNECT')) return false;
    if (this.full && !this.permissionsFor(this.client.user).has('MOVE_MEMBERS')) return false;
    return true;
  }

  /**
   * Checks if the client has permission to send audio to the voice channel
   * @type {boolean}
   * @readonly
   */
  get speakable() {
    return this.permissionsFor(this.client.user).has('SPEAK');
  }

  /**
   * Sets the bitrate of the channel (in kbps).
   * @param {number} bitrate The new bitrate
   * @param {string} [reason] Reason for changing the channel's bitrate
   * @returns {Promise<VoiceChannel>}
   * @example
   * // Set the bitrate of a voice channel
   * voiceChannel.setBitrate(48)
   *   .then(vc => console.log(`Set bitrate to ${vc.bitrate}kbps for ${vc.name}`))
   *   .catch(console.error);
   */
  setBitrate(bitrate, reason) {
    bitrate *= 1000;
    return this.edit({ bitrate }, reason);
  }

  /**
   * Sets the user limit of the channel.
   * @param {number} userLimit The new user limit
   * @param {string} [reason] Reason for changing the user limit
   * @returns {Promise<VoiceChannel>}
   * @example
   * // Set the user limit of a voice channel
   * voiceChannel.setUserLimit(42)
   *   .then(vc => console.log(`Set user limit to ${vc.userLimit} for ${vc.name}`))
   *   .catch(console.error);
   */
  setUserLimit(userLimit, reason) {
    return this.edit({ userLimit }, reason);
  }

  /**
   * Attempts to join this voice channel.
   * @returns {Promise<VoiceConnection>}
   * @example
   * // Join a voice channel
   * voiceChannel.join()
   *   .then(connection => console.log('Connected!'))
   *   .catch(console.error);
   */
  join() {
    if (this.client.browser) return Promise.reject(new Error('Voice connections are not available in browsers.'));
    return this.client.voice.joinChannel(this);
  }

  /**
   * Leaves this voice channel.
   * @example
   * // Leave a voice channel
   * voiceChannel.leave();
   */
  leave() {
    if (this.client.browser) return;
    const connection = this.client.voice.connections.get(this.guild.id);
    if (connection && connection.channel.id === this.id) connection.disconnect();
  }
}

module.exports = VoiceChannel;
