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- // Load up the discord.js library
- const Discord = require("discord.js");
- // Load up the shell command library
- var exec = require('child_process').exec;
- // Load up the queue library
- const Queue = require('./Queue.js');
- // Define a function to execute a command
- function execute(command, callback)
- {
- exec(command, function(error, stdout, stderr)
- {
- callback(stdout);
- });
- };
- // Define a new function to search + replace a char in a string
- String.prototype.replaceAll = function(remove, replace)
- {
- var target = this;
- return target.split(remove).join(replace);
- };
- // Initialize the bot.
- const client = new Discord.Client();
- // this allows us to define a voice connection with global scope
- var connection;
- var dispatcher;
- // this is the playlist queue for music
- var playlist = new Queue();
- // Array of music classes users can call (artist, track, etc)
- const musicTypes = ['track', 'title', 'song', 'artist', 'album'];
- const musicTypesString = "track, title, song, artist, album";
- // Here we load the config.json file that contains our token and our prefix values.
- const config = require("./config.json");
- // config.token contains the bot's token
- // config.prefix contains the message prefix.
- client.on("ready", () =>
- {
- // This event will run if the bot starts, and logs in, successfully.
- console.log(`Bot has started, with ${client.users.cache.size} users, in ${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
- console.log(`users: ${Array.from(client.users.cache.values()).map(each => each.username)}`);
- // Example of changing the bot's playing game to something useful. `client.user` is what the
- // docs refer to as the "ClientUser".
- client.user.setActivity("Taking Over Chicago");
- });
- client.on("guildCreate", guild =>
- {
- // This event triggers when the bot joins a guild.
- console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`);
- client.user.setActivity(`Serving ${client.guilds.size} servers`);
- });
- client.on("guildDelete", guild => {
- // this event triggers when the bot is removed from a guild.
- console.log(`I have been removed from: ${guild.name} (id: ${guild.id})`);
- client.user.setActivity("Taking Over Chicago");
- });
- client.on('message', msg => {
- if (msg.content === '!ping') {
- msg.reply('pong');
- channel = msg.guild.channels.cache.find(each => each.name === "General" && each.type === "voice");
- if (channel)
- {
- console.log(channel.name);
- channel.join().then(conn =>
- {
- connection = conn;
- console.log('Connected!');
- }).catch(console.error);
- }
- }
- });
- client.login(config.token);
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